Find The Board Game Rules You Need

Posted: Announcement – 9:49 am

Let’s go straight to the point : You’re searching for a board game rules.

You will find below 3 links to awsome ressources about board game rules :

This first one is the one I prefer, it’s a huge free access to Hasbro board game rules and other games kind data base. Type “mancala game” and you’ll get a few links, type “chess” and you’ll get more than you need. It’s really worth your time.

Type the keyword you’re searching for, browse the results, and, depending on your internet navigator, by clicking  or right clicking, download the rules at pdf format.

Here is the link ; Hasbro board game rules data base

This second one is pretty useful by marvelously completing Hasbro data base. A huge work has been done, you will find here many rare board game rules. Also browse the entire site, it’s an awsome resource for any kind of gamers all over the planet. There are rules in different languages.

Here is the the link : Board game rules index on The Game Cabinet

The third one is obvious… But it’s not so straight, I mean you will have some work typing the right keywords, and browing results. Very often this site offers only one variant of the rules for one game. That’s why I indicate it in the third position, but it’s obviously obvious that it’s a great website named… Wikipedia.

Here is the link : Board game rules index on Wikipedia

Board Game Rules Blog - The Book of Games -

Board Game Rules Blog - The Book of Games -

The third position is also due to the fact they are not board games specialists. You will find a lot, but the 2 web sites above will return astonishing precise results to your search.

Well, that’s all for today, I hope this article answers or gives access to answers to your questions. Oh! Yes! If you prefer a “good old book” to quietly read sitting on the fire side, you can go to which is, as you know, a very secure & affordable shopping place, providing a very fast delivery service. Board game rules books on

Good luck!

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Board Game Rules : A Move to Limitless Pleasure

Posted: – 4:39 pm

You can’t have enough time to read this one! So I’ll tell you now the tip: Follow the board game rules, and be assured to get great pleasure out of it!

Board game rules were formulated over time, sometimes millennia. Some of these games continue to be very apreciated today. They little by little refined to match human spirit. If you want to take some enjoyment out of a board game, observe these rules to the letter, this is exactly what is likely to make the gap between an afternoon of absolute pleasure, and an afternoon. … not so great.

Board Game Rules Blog - The Book of Games

Board Game Rules Blog - The Book of Games

The rules are made to induce series of situations inside a certain rythm. Sequence & rythm are the key to reach moments which often are moments of pure happiness.

A game play is made about these rules, particularly true for games that are played by more than two people. Inside the 2 players game you can always come to an arrangement with your challenger. 2 players game is extremely specific and generally calls for an emotional reach between players, pay attention… It could be too “hot” for you…. Board games suppliers can’t all be entirely wrong and perfectly know that, evidence is you will see in the stores diverse “hot” board games.

A 3 players or more game, typically will incorporate apparent or hidden secret contracts between players. In most cases the game play shows cohesion state within the players group or family. Extremely instructive in case you can listen and view ….. Who’s allied with who, who ostensibly downs some other player, who offices a non competitive game to let someone else have some fun being successful, who feels perpetually bombarded, who continually tries to never follow certain rules, etc. .. .

In every circumstances manage that this happens according to ideal conditions, be sure that everybody have an understanding of the board game rules and agree it, rules will likely then get to be the ultimate referee, and can be utilized as non-infraction by any player. It’s a superb way to upset the established order and often start a revival in relations between people. About this, some games are very powerful. In Africa the game well-known as awale, ( Mancala family ) continues to be used today to figure out who will be the chief of the village. We are here moving from game to actuality and it’s clearly discontinuing the established order when it results in the promotion of a brand new chief.

Not surprisingly, inside our delightful 21th century, every thing goes very quickly and we have little time to sit around a table with family or friends and spend a period of time playing. Some members of your family do only occasionally meet the other! In this case you should not think twice to convert (and not modify) the rules to get just a little time. In the case of Monopoly, mix and distribute the property cards among the players, and start to play, you eliminate a stage of the game which may go on one hour or more. You also can set a restricted time to play, when this time comes to an end, the wealthier is the winner . It can a bit alter how you need to play, and why not ? You may refer to it as a variation.

Board Game Rules - Education Skills Book

Board Game Rules - Education Skills Book

In addition think about children!

At a time period when plenty of kids are literally “making law” at home. The board game is a good way to socialize them by assisting them to recognize the existence of others:

Playing necessitates rule’s respect.

No rule’s respect represents no play.

It’s “devilishly” straightforward, and effective : if you wish to play you definitely have to agree to interaction with the other palyers. Other way they cannot welcome you in the game….”Devilishly” hassle-free, well… If you know how to keep on going on! Evidently if your son or daughter is rolling on the carpet with rage, it’s far less hilarious! But there are without doubt , options to adjust the rules for him or her and, remember, get other players to admit this arrangement !

All right, shortly, assume the time to understand the rules, make sure that everyone agrees with these rules, and… experience!

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6 Ways to Avoid Arguments in your Home Game Room

Posted: September 20, 2010 – 11:52 pm

My parents created a home game room for our family to have fun but sometimes arguments arose and growing up I saw just about every argument that can happen in a home game room. . To minimize the arguments we implemented a few good but simple ways to keep everyone happy. I say minimize because no matter what you do there will always be an argument or two, that’s life. But if you can stop just one from happening then your home game room will be that much better!

1 – Who’s Next

One argument that always comes up is the question of “Who’s Next”. Yes a ridiculous argument but one that can get out of hand for no reason. An easy solution for this problem is to have a pen and paper on hand in your game room. It’s a “Who Plays Next” list. Make sure you write your name down on the paper that way you know who plays next and no he said, she said can happen. If you want something better then a small white board does the trick. Using a “who’s next” list works great especially if you have a lot of people over for the holidays.

2 – Using Cards

Keep a deck of cards in your game room for choosing teams and more. This way you can separate teams randomly. If you have six people over then take out 3 pairs of cards, mix them up and each person picks one. Pairs are teams, no ifs, ands or buts. If you have an odd number just add a joker and that person sits out the first game. The first losing team will pick cards and whoever gets the lowest card sits out and the highest card and waiting player make a new team. This is a simple yet effective way to keep the peace in your home game room.

3 – Change Partners

Another fun way to keep everything fun and even is to “Change Partners”. Sometimes if the best two pool players get on the same team they’ll win all night and some people may start to get upset. To stop that from happening, have a “change partners” rule. One of the best ways to do this is to have a winning team split up after 5 consecutive wins or 3 consecutive wins when you have a lot of friends and family over.

Basically what happens is that after a team wins 5 consecutive games everyone re-picks cards to arrange new teams. And make sure it’s a rule that the highest two pairs play first and then the next highest pairs play the winners. If by chance the winning team is paired up again then so be it, let them play as partners again because teams will split up eventually once more. The important thing here is that you have everyone’s name on the white board and when then get a win they get a check mark. This way no matter who are partners they’ll be trying to win to get a check mark. And at the end of the night you’ll see who has the most wins and it won’t matter who their partner was.

4 – Keep Records

This is probably one of the biggest arguments that happens in a home game room yet it’s paid little attention. I’m talking about keeping records. I can’t recall how many times someone said they had a higher score than I did on the pinball game. Well a quick reference to our “Game Room Record Book” took care of that argument quickly. From who had the longest winning streak in pool to the highest score in pinball a record book stops arguments. Plus you can get creative with the different types of records you keep and those are always fun to look at especially years down the road.

5 – Home Rules

The fourth way was one of the biggest; well the fifth way is the biggest way to avoid arguments. Simply said, “Home Rules”. Yes have a list of home rules for your game room. Other friends and family members may have pool tables also and they play by different rules. If you don’t specify which rules you play by in your game room then you’re in for a big surprise when friends start fighting over who’s right. When in actuality they’re probably both right but since they’re at your home you make the rules so have a rule board up.

Playing pool in my home I’ve seen friends and family argue over whether you lose the game on a scratch. I’ve seen some people say that after a scratch you’re in the kitchen while others say it’s ball in hand and you can place the cue ball anywhere on the table. Still others have told me I lost because I didn’t call the 8-ball pocket when the 8-ball was an inch away from the pocket and it was obvious where it was going. Also do you need to call the pocket for every ball or just the 8-ball. Man have I seen some great arguments over these simple little things. But you know what took care of the fights, “Home Rules”!

These rules are all about making your game room a better place for family and friends to enjoy and have fun together. And these really aren’t rules as they are ways to keep the peace. Let’s face it, during the holidays you may have a party or two and people may be drinking and playing games in your game room. If you implement these 5 simple ways to avoid arguments in your game room you’ll be assured to have stopped most unneeded arguments before they even arise.

Yes other arguments may come up but stopping just one in its tracks is good news. So if you add a few rules today you’ll stop an argument tomorrow!

Joe Schmieder

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Do not Pass Go! Do not Break the Rules!!

Posted: June 10, 2010 – 4:43 pm

As some of you may know…I am a big fan of board games.

I am happy to devote an entire weekend to the likes of Pictionary, Scrabble, and of course my personal favourite: Operation (You know there is something delightfully obscene about a game that revolves around trying to replace a little plastic spleen with a pair of tweezers into a bizarro man with a large red blinking nose. After a few wines you can take that barrel of fun to the bank… spades!)

However, there is one board game that, even with three bottles of my favourite plonk under the belt, you could not get me to play.

That game is Monopoly.

My aversion to this snotty and greedy little game probably dates back to my childhood, when my disdain for the millionaire in the top hat spawned, along with a morbid fear of clowns and raisin sandwiches.

When I was eight, our neighbor’s children would come around on a Saturday afternoon with said game in hand and an evil Gordon-Geckoesque glint in their eyes wanting to know if we would like to play. My parents, eager to offload their offspring for a few hours of peace and a few glasses of Chateau-De -Headache, would promptly agree on behalf of my sister and myself that “there would be nothing we would love to particpate in more”.

Begrudgingly, we would sit on the floor, have our multi-coloured bills doled out to us, set up a little Scottish Terrier or a Vroom-Vroom car and wait for the inevitable.

The game would always start out in a reasonable fashion. You would roll the dice, land on a coloured square and then buy it, hoping to collect a set of properties and start reaping the rewards from your fellow players’ misfortune when they would make pit or toilet stops on one of them.

My sister and I are not stupid, and quite often we would kick start a match with very promising results…a Trafalgar Square here… a Park Lane there … all very much in the spirit of good, juvenile fun.

However, about twenty minutes into the venture we would notice that our neighbors suddenly had at least DOUBLE the cash and more lego-like houses than even Coomera Realty could develop in such a short time.

When accused of dodgy dealings, our neighbors would suddenly claim “Off-shore Swiss bank accounts” and “Legitimate Tax refunds” to explain their rapid accumulation of wealth;  and, when we argued that landing on “Free Parking” did NOT entitle the player to all of OUR money, the reponse would be “Don’t you KNOW what the rules of the Parker Brothers 1979 edition are?”

Even when either my sister or myself overcame such questionable regulations and still looked very favourable to cross the finish line, we would always be hit with the “She Who Smelt It Dealt It” Tax when landing on “GO”.

The end result was usually ugly, with little, green plastic houses being shoved into various orifices and an almighty indignant holler to “MUMMMMMMM!!!!!!!”

So, you could say that I get very angry and resentlful when I think about those games of Monopoly, or any other competition, where one party, upon realising that he or she is losing, decides to change the rules to serve his or her position.

Thus, it comes as no surprise that I was more than a little peeved when, this morning, I watched a re-run on the news showing  the Democratic National Committee hand down its decision on the unseated delegates from Florida and Michigan as part of the US Electoral Primary process.

For those of you who follow American politics, you would know that, at the end of last year,  both Florida and Michigan were banned from having their Democratic Party delegates seated at the convention coming up in August. This was due to each of those states’ decisions to go against the Democratic Party’s rules by moving their states’ primaries to earlier dates than when they had been directed to conduct them.

As a result, the powers that be at the highest echelon of the Democratic Party punished both states by declaring that their delegates would not be counted in the process of electing a nominee for the general election in November.

At the time of this decision, Hillary Clinton remained silent. Tacit then, in her agreement with these findings. In fact, in the latter part of 2007, she was quoted as saying that the findings were “fair”.

When the numbers and polls started to look decidely shifty for the Senator from New York, a murmur from the Clinton camp began to circulate about how potentially unreasonable this decision was.

This murmur grew to a grumble, which grew to a whinge, which now has blown out to an almighty “MUUMMMMMMMY” howl of indignation from Clinton and her supporters, now that the nominee for the Democratic party, if the numbers are correct, can only be Barack Obama, given any current scenario.

After much deliberation, the committee ended up awarding the majority of Florida delegates to Clinton and divided up half of Michigan between the two remaining candidates (again, favouring Clinton by 10 delegates I might add) even though Obama went along with the original party decision to not campaign or put his name on the ballot in this state.

And yet……

….the screams, foot-stamping and hissy-fits from Clinton supporters that followed the decision, could probably have been heard from Washington all the way down to those who reside on their porches in the Appalachians (whom apparently have heard the call and are on their way down to protest  as well…those nice, fair-minded, white working folk from West Virginia)

There was strong talk from Clinton’s camp about appealing this decision and taking this argument/all the way to the Democratic convention.

Does this not remind anyone of a certain horrific incident…umm…let’s say 8 years ago?????

In short, it is a divisive and desperate call from a wing of the party that is critically wounded, and will take “whatever means necessary” to try and shift the goal posts in order to favour their candidate.

The USA has had eight years of disasterous governing with the Bush Administration. The election in 2008 is there for the Democrats to “lose” at this point.  If this issue with Florida and Michigan is taken beyond today, it can only weaken the result for the party in November.

And for what?

An overwhelming, bitter sense of “entitlement” is my guess.

Those of you who know me, know that I have been a Barack Obama fan since….well, since first saw him speak in Chicago back in 2003.

However, this is not a Pro-Obama/Anti-Clinton rant. It is an observation that what seems to transparantly obvious to me, is not shared by others.

This is a blog about playing fair.

You play the game, according to the rules.

If you are losing the game, it is not then reasonable to change those rules because you are pissed off that someone landed on Mayfair before you did, or that you just don’t like the look of the little silver dog.

At any rate, the way things are going, the only board game that Hillary and Obama might be playing over the next seven days will be “Battleship”.

Kylie Evans

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A Short Course in Craps

Posted: May 30, 2010 – 1:22 pm

A Quick Intro to Craps

Maybe you have watched from afar the fast-paced action at the craps tables or heard the raucous cheers of the players and thought to yourself: “I wish I was there”. Wish no more. I promise you that after you read this guide, you too can be a crazy craps player like me.

There is a symmetry to a pair of dice that is beautiful to observe. Two opposite sides of a die always total 7 (6 opposite 1, 5 opposite 2, 4 opposite 3). The odds of throwing any single combination of dice (for example, 1 & 1) are 36 to 1 because each die has 6 sides and there are two of them (6 x 6 = 36). Craps odds are simple to compute because every time a pair of dice is rolled, the outcome is completely random (although advocates of the “Golden Touch” dice-throwing system would disagree). In addition, the combinations and the respective odds follow a mirrored pattern that is easy to learn.

There are 6 ways to throw a 7 (1&6, 2& 5, 3&4, 4&3, 5&2, 6&1)

There are 5 ways to throw a 6 (1&5, 2&4, 3&3, 4&2, 5&1)

There are 4 ways to throw a 5 (1&4, 2&3, 3&2, 4&1)

There are 3 ways to throw a 4 (1&3, 2&2, 3&1)

There are 2 ways to throw a 3 (1&2, 2&1)

There is 1 way to throw a 2 (1&1)

Notice that each combination 1 less than the actual number thrown (6 ways to make a 7). But what about 8, 9, 10, 11, and 12? Except for 7 (which falls squarely in the middle) these numbers are the flip sides of the numbers above:

8 is the flip side of 6 so there are 5 ways to throw an 8 (2&6, 3&5, 4&4, 5&3, 6&2)

9 is the flip side of 5 so there are 4 ways to throw a 9 (3&6, 4&5, 5&4, 6&3)

10 is the flip side of 4 so there are 3 ways to throw a 10 (4&6, 5&5, 6&4)

11 is the flip side of 3 so there are 2 ways to throw an 11 (5&6, 6&5)

12 is the flip side of 2 so there is 1 way to throw a 12 (6&6)

The payoffs at the crap table are computed based upon the odds of making the number (less the casino edge).

True odds

Table Payoff

2     36 to 1 (1 out of 36)     30 for 1

3     18 to 1 (2 out of 36)     15 for 1

4       2 to 1 (3 out of 36)      9 for 5

5       3 to 2 (4 out of 36)      7 for 5

6       6 to 5 (5 out of 36)      7 for 6

7             ——-

8       6 to 5 (5 out of 36)     7 for 6

9       9 to 1 (4 out of 36)     7 for 5

10     12 to 1 (3 out of 36)       9 for 5

11     18 to 1 (2 out of 36)     15 for 1

12     36 to 1 (1 out of 36)    30 for 1

Luckily for you, you don’t need to know any of this to play the game or bet on it.

I. The Rules of the Game.

The game of craps is very simple. The dice are given to one of the players (the “shooter”). The shooter must have a bet on the Pass line or the Don’t Pass line (“Pass” means the shooter will do well – “Don’t Pass” means the shooter will fail). The shooter takes the dice into one hand only and throws them across the table so that they hit the opposite side and land on the table. This is the “comeout” roll. If the shooter throws a 7 or 11, everyone with a pass line bet wins even money (if you bet $5, you get your $5 and another $5). If the shooter throws craps (2, 3 or 12) then the pass line bets are lost and the don’t-pass bets get paid even money. If the shooter throws any other number, then a “point” is established, the button is turned to the white side (“ON”) and put near the “point” on the board so that the “point is marked”. The shooter must now throw the point again before throwing a 7. Every number he throws in the meantime can result in a payoff for some player based on the chart above. If the shooter throws a 7, he is out, all the bets are lost and a new shooter comes up and everything starts over again. Those betting “Don’t Pass” will win if the shooter throws a 7 (“craps out”). “Don’t Pass” (or “wrong”) bettors are generally disliked by the other players because they are betting against everyone else. Street players (that is, those who play the game informally outside of a casino) will usually be wrong bettors because they know that a shooter is more likely to make the 7 (and crap out) than he is to hit the point. It is not a bad bet to make, and has slightly better odds than “right” betting, that is, betting on the pass line.

II. The Strategies of Betting

There are millions of pages written on this subject. I am only going to give you my best advice on this. Most books will advocate a pass line bet with odds behind it, followed by two “Come” bets (a pass line bet made after the original point is established) with odds behind them. For a new player, this is impossibly confusing and can get extremely expensive. My recommendation is that you make what is called a “Place” bet. It is a bet made on a specific number on the board. When I am playing, I like to make a $5 “World” bet on the comeout roll. This is a bet of $1 each on the 2, 3, 7, 11 or 12 for the comeout roll. If a 7 is thrown, you keep your money (called a “push”); if a 2 or 12 is thrown, you are paid 30 to 1; and if a 3 or 11 is thrown, you’re paid 15 to 1. It is a one roll bet. If any other number is thrown, you lose your bet.

Once a point is established, I like to bet the 6 and 8. These numbers occur most often (after the 7 – see chart above) and when I bet both of them, I stand a good chance of winning. The payoff on the 6 and 8 is 7 for 6 so when you are at a $5 table, your minimum bet would be $12 ($6 each on the 6 and 8). If either number comes out, you would win $7 (plus your original $6 bet). I don’t increase my bet until I have recouped my $12 (by hitting either bet 2x), then I go “up a unit” each time the number is thrown. Say, for example, that two 8’s are thrown so I have recouped my initial bet. The next time either a 6 or an 8 is thrown, I say “up a unit” so that my bet becomes $12 on whatever number was thrown. Although they are totally random, dice are streaky so that if one 8 is thrown, more 8’s may come around. If a 6 gets thrown, I increase my bet there. Each time the number I bet is thrown, I increase by my original bet ($6), until a new point is established or the shooter craps out. At some point, your bet may get so high that you want to take the money off the table or you may feel that the shooter’s luck is running out. Before the shooter throws the dice, say to the dealer “Take my bets down” or “Off this roll”. The dealer will then return your whole bet to you. The other players will not like this because craps players are very superstitious and will think you’re changing their luck, but if you feel you want to do it you should. I have saved a lot of money for myself by pulling my bets.

Pass line bet: If you want to make a pass line bet, then be sure to take odds “behind the line”. Odds bets are paid off at true odds and that is what makes them excellent bets for the serious player. The way it works is this: You put a $5 line bet (pass line) on the table. The point is established as 5 (“5 is”). You now put money on the layout behind your pass line bet (at least double your original bet or in this case, $10). If the shooter makes the point, the pass line bet is paid at even money (1 for 1) and the odds bet is paid at true odds (3 for 2), so in addition to getting back your $15, you would get paid $25 as your winnings. Even though my example is 2x odds, most casinos let you go as high as 5x odds, some even higher.

Place bets: As I indicated earlier, the 6 and the 8 are called place bets. The other place bets are the 4, 5, 9, and 10. You may want to bet these numbers as well if the table is hot. One thing to remember about the 4 and 10 is that you can “buy” them by paying a 5% “vig” (short for viggorish, a street term for interest on a loan) to the house. What this means is that you’ll pay a little extra for your bet, but you will be paid out at true odds. You can only do this for the 4 and the 10 and only when your bet gets to $20 because the casino doesn’t take vig in amounts less than $1. The way you would place this bet is to say “buy the 4 (or the 10) for $20” and you would give the dealer $21. The dollar is immediately collected by the house, but if a 4 (or a 10) is rolled, you would be paid $40 (2 for 1) instead of $36 (9 for 5).

III. How to Look Like a Player

Step up to the table. Each position is called a “slot” and is set off by racks for your chips. If you have chips, put them in the rack. If you don’t have chips, you’ll have to “buy in”. Make sure no one is shooting and that the big button on the table is black (OFF). Drop your money (at least $50) near the dealer closest to you–not the stickman–and say “change only”. The dealer will then give you $5 (usually red) chips for $50. The dealer may ask if you want any “action” (meaning a bet). If you do, say the amount of the bet and the type of bet ($5 World bet). If you want a pass line bet, just put a $5 chip on the pass line. The pass line, come, don’t pass and field bets are the only bets you place on the table yourself – all other bets get “called” to the dealer). If you aren’t making a pass line bet, you have to wait until a point is established. When the point is established and the button is ON, put $12 in chips near the dealer and say “$6 each on 6 & 8”. The dealer will put the chips on the board as a “Place bet”. As you become more comfortable with the game, you may want to put money on other numbers. The same procedure applies. You put the chips on the table, call out the amount and the numbers you want ($5 on the 5, $10 on the 9, etc.). Make sure you see the dealer put your chips on the number you want. When the number you’ve bet comes out, the dealer will pay you by putting the chips in front of you. Try to be sure you are being paid off in the correct amount. Your original bet stays on the board, so if you hit a 6 and you have $6 on the board, you’ll get $7 put in front of you. If you are increasing your bet, try to call it to the dealer before he pay out, so that he can take money out and put it on the board for you ($6 on the 8 pays $7, you say up a unit, he gives you $1 and put $6 on your 8 so that you have $12 on board on the 8). The dealer will pay the pass line winners before you so wait your turn, but don’t let him forget to pay you.

Some people tip (“toke”) the dealers when they leave the table. This isn’t so smart because the dealers never know that you intend to tip them until the end. I like to throw in a small bet for the dealers periodically so that we become friends and allies. The toke I like to make is a $4 bet for the dealers on the “hardways”—it’s cheap and pays off for them. “Hardways” is the gamblers term for what gamers call doubles. It is a “hard” way to make the number (for example, 8 the “hard way” is 4 & 4, 8 “easy” is 3 & 5 or 2 & 6).

Never hand money or chips directly to a dealer. They will not take it and if they do, they’ll get into trouble for it.

Never touch the dice with both hands.

I think I covered all you need to know. There are a lot of other kinds of bets but they are all sucker bets. The truth is that even the place bets for 4, 5, 9, and 10 have too much house advantage but at a hot table, ALL numbers pay off. As a general rule, be very careful about being encouraged to bet anything other than the pass line, come bets or the 6 and 8 place bets.

Virginia Wylly

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How to Use a Warm-up Carrom Board

Posted: May 29, 2010 – 4:01 pm

Trial carrom board, also called a warm-up carrom board, are of two types and any carom player must respect the trial board as these two boards are crucial to gain expertise in carom game. These two boards qualify you with all the required traits to develop into a champion carom player.

This is the time when a beginner learns his proper sitting position and also understands the carom board’s settings. The player can ascertain the speed required to strike and polish his aiming techniques. The warm-up boards are the right boards to hone one’s playing skills in pocketing the carom coins. The trial matches that are played on warm-up boards can prepare the player to spot the opponent’s vulnerability, his relative strengths and weaknesses.

The warm-up carrom boards are the right boards to acquire all the basic skills and learn to play the game abiding by the rules of the game. It is rather unfortunate that many players do not make proper use of the warm-up boards and miss a good opportunity to develop the striking skills and match confidence. The ultimate objective of the carrom game is to use a striker to hit and pocket all the carrom coins before the opponent does and trial board gives you the required practice to do this.

We can find several board games for beginners, but the best way to teach people to play carom can be on the warm-up boards. Warm-up boards gear up learners towards learning essential skills like striking with the right force and speed to send the carom coins into the corner nets. Further, board game like carrom is a superb way to spend quality time with family members inside one’s home.

The playing surface of a warm-up carrom board is supposed to be of plywood although certain other woods are also acceptable. The only criterion is it should be equally smooth and not less than 8 mm in thickness. A warm-up carrom Board should be capable to have at least three and a half runs of a usually smooth Striker of 15 Gms weight.

On all sides of the playing base of the carrom board there have to be wooden frames with curved corners made of Rosewood or any other hard wood with high-quality resistance. The breadth of the frame should not be less than 6.35 cm and not more than 7.60 cm. Suitable bracings shall be offered beneath the playing base and fastened with the frame. The net pockets at the four corners where carrom coin drops of the carrom board should be round inwardly and be of 4.45 cm in diameter.

There should be four Arrows, all black in color, of not more than 0.15 cm thickness should be drawn at each corner of the carrom board at an position of 45 degrees to any of the adjoining sides and each of them should pass through the gap among the two Base circles and point towards the centre of the strike leaving a obvious distance of 5.00 cm from the edge of the other pocket. Exactly in the centre of the carrom board there has to be a circle of 3.18 cm in diameter drawn only in black color. A circle of 17.00 cm in diameter with the centre point of the carrom as its centre should be drawn black in colour with an admissible variation of 0.30 cm. It shall be called the Outer Circle.

Sarah Johns

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Mancala – The African Stone Game

Posted: May 26, 2010 – 10:47 am

To start: Decide which player will play first by the flip of a coin. The first player picks up all of the marbles in one of the pockets on his side of the board. The player then proceeds by placing one marble at time in each of the succeeding pockets moving clockwise around the board. If the last marble is placed in either of the Wells, the player receives another turn. For example: Player A picks up 4 marbles from a pocket on his side and places them one at a time in the next succeeding pockets, ending in a Well thus receiving another turn. Play continues and alternates between players each time that the marbles do not finish in the Wells. Players may not touch the marbles to count them and once touching the marbles the player must play them.

To end play: Play ends when one players six pockets are empty.

More playing rules available and come with the game.

Many believe that Mancala could be the oldest game in the world. It is estimated to have been in existence for 7,000 years or more. The word Mancala means “to transfer” in Arabic. To transfer, or move, playing pieces from one bin to another is the exact premise of the game. There are literally hundreds of variations of the game. In almost every African nation some version of Mancala is played. This game is played by all ages (4 and up).

Duration : 0:2:48

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Carrom Accessories and Coins

Posted: May 26, 2010 – 10:10 am

The total Carrom game accessories comprise of a Carrom game board, black and white pieces or coins with a red coin, game rules booklet and a striker. Carom board is a wooden square board made of lacquered plywood with smooth surface consists of hardwood borderline frame with wooden beams on all sides of the board with small net pockets in all the four corners. The usual size of the Carrom board is about 24″ x 24″ or 60 x 60 cm with 1.5 inch or 3.75 cm black border. The junior playing board has a playing surface of 23″ x 23″. The tournaments boards, at times, have inner size of 29″ x 29″ and outer size is 33″ x 33″ with a border of 2 inches. The base board thickness is standard 4mm. The most commonly used carom boards are-standard boards that possess a square cut corner. Special board has rounded corner and tournament board has rounded corner with deeper frame. Types of wood used for making carom board are sheesham, redwood, mahogany, rosewood, teak, maple, Oak and cedar.

The next important accessory used for Carrom is the carom board powder sprayed over the surface of the board to decrease roughness and make the coins move smoother. High quality powder is used on the board during tournaments to enable the pieces to slide more easily. Carrom powder is sprinkled on the board’s surface to reduce friction, thereby enabling the coins to travel smoothly and faster on the board. Carrom powder is also used to avoid causing scratches or wear on the playing surface of the board.  However, the powder most commonly used on th carrom board is boric powder. In certain European countries, the players use a version of spray powder used in the printing industry which has specific electrostatic properties and made from pure, food-grade vegetable starch. Essentially, there are two basic types of carrom powder. The traditional commonly available powder is boric and works quite well. There is a new type of super fine powder that comes in small plastic bottles, which is non-toxic and performs well. Since a very small quantity of this powder is needed to be applied each time, the cost of powder is nothing to worry about. You must remember not to use two different types of powders simultaneously. If you wish to switch from one kind of powder to another, wipe off the old powder completely with a soft cloth before using the new type of powder.

Carrom coins consist of a set of nineteen light discs – nine white men, nine black men and one red coin referred to as the Queen. Although Carrom coins were traditionally manufactured from polished seasoned wood, now carom men manufactured from acrylic sheet are also available. The traditional wooden Carrom coins are made from the best selected wood, in a beautiful ornamental finish. They are all well polished and, produce a smooth, fast and hard rebound play. It needs to be mentioned that acrylic Carrom coins are less abrasive and more durable than the traditional wooden Carrom coins. If you want to replace your old coins, then it can be replaced easily. They are sold individually in any sports shop. If you are just a beginner then you can purchase an ordinary set of coin. However, you must buy good quality striker as striker plays the major role in this game.

Sarah Johns

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A Short History of Mancala

Posted: May 24, 2010 – 9:18 am

The modern world gives us the unique opportunity to enjoy heritage board games & board game rules from every corner of the world. Board games have been a popular form of entertainment for thousands of years.

Mancala Game : Awalé _ Board Game Rules Blog

Mancala Game : Awalé _ Board Game Rules Blog

Mancala game is one such game, though it is more accurately a group of similar board games that are played across Africa, India, Southeast Asia and the Caribbean. The oldest fragments of a Mancala Game that have been found, including a pottery board and cut rocks, have been dated to sometime between the 6th and 7th century and were found in Eritrea (Aksumite Ethiopia in Matara at the time) and Yeha in Ethiopia; even Giyorgis of Segla describes a game called qarqis in his 14th century Ge’ez treatise “Mysteries of Heaven and Earth”, though qarqis can refer to either Gebet’a (what we call Mancala today) or Sant’araz (or Ethiopian chess, commonly referred to as sent’erazh). Some have theorized that the game may date to the earliest periods of human civilization since obtaining the proper game pieces is easily accomplished and some facets or the game bear a striking resemblance to certain agricultural activities; but most evidence points to the game being no more than 1300 years old.

Though never as popular in most of Europe, Mancala is played in the Baltic region, where it was once one of the most popular board games. Versions of mancala have even appeared in such diverse places as Southern Germany, Greece, Serbia and Bulgaria.

Mancala game has proven much more popular in the United States, where a far greater number of people enjoy the game. In Louisiana, for example, a classic mancala game known as Warra was a common form of entertainment into the early 20th century. The Cape Verde version of mancala is called “ouril”. Popular throughout the islands, this is the version that was brought to America by immigrants from that region. Today, you’ll find people of Cape Verde descent still playing this game in small New England towns. The mancala games have seen their popularity rise in recent years as people have begun to “search for their roots”. All over Africa, people compete in awale ( afican term for mancala & rules ) tournaments to win prizes. Mancala is a delightful and instructional diversion that seems destined to become one of the great global games like chess or checkers. It requires careful calculations and planning to develop a successful strategy.

One famous story about mancala describes two great champions, immersed in a tense game, and the whole village was so captivated by watching these two masters that not one villager noticed when a fire began and burnt everything to the ground.

Will you feel the bite of the Mancala bug as well?… Whoops! Too late! It’s caught you now!

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Children and Scrabble: the Perfect Match

Posted: May 11, 2010 – 2:07 pm

Scrabble was a tradition in my family. From the time I could barely see the board from my vantage point at the edge of the table, I witnessed the subtle strategies used by my older brother and sisters at play. I dreamed of the day I was old enough to play—how I’d dazzle them all with my victory! But that day was long in coming. If there’s any game that makes kids feel left out, it’s Scrabble. Because it requires reading, spelling, and vocabulary skills, many parents think Scrabble isn’t for the very young. Think again! Parents these days can easily introduce the game to a child as young as four or five years old. With a little time and effort, they can help children even develop advanced skills that many adults don’t know.

After the Official Scrabble Player’s Dictionary, the best Scrabble tool introduced by Hasbro in recent years is the Scrabble Junior Edition. This by far is the best way to introduce Scrabble to your four year old. Play resembles regular Scrabble, getting children accustomed to the flow of the game. First, children draw seven tiles from the pool. In turns they lay down tiles from their racks to match the letters on the board. Letter by letter they eventually spell out entire words, winning points. By game’s end, they will have used over a hundred tiles to work a variety of different words. Few preschool teachers could match that for reading practice!

Children who have mastered this simplified version can then “graduate” to the next level of play by flipping the game board over to reveal another basic version of the classic Scrabble game. Using this board and modified scoring rules, children progress in difficulty and skill level.

By eight years old, most children will be ready for regular Scrabble. Don’t get caught up in talking rules and strategy at first. Just jump right in and let your child experience the game for him or herself. Even better, you might play an opponent as a team, allowing the child to suggest plays and explaining tactics as the game goes on. Even if it’s not the best play, use your child’s suggestions occasionally so that he or she feels like a valuable member of the team and experiences first-hand the triumph or failure of a move. Having a teammate to share the disappointment will help when moves aren’t successful, or when the child doesn’t win.

Particularly in their early years, allow children to use a dictionary while playing. One rule variation used in my home while growing up was that players were allowed to “browse” the dictionary for word options as long as it wasn’t their turn. This way, young players didn’t get bored waiting for their turns, while they acquired a great learning skill! Dictionaries are a terrific safety net and their use can help children broaden their vocabulary base.

Outside actual play there are a few games you can teach that will help children sharpen their Scrabble skills. Using the Scrabble tiles, have your child spell out his or her name. Add up the score. Then spell out the other names of friends and family members, cities, states, countries, or other favorite words, adding and comparing the scores of each. Play for fun, taking off the competitive edge, and allow the child to explore the value of different word options.

Few skills are more important than anagramming to a Scrabble novice, and this is a skill you may want to explain as your child progresses. Give them a word and a time limit, and challenge them to find five, ten, twenty, or even more words using only the letters given. As they improve, encourage them to find lengthier options, maybe even offering a reward for using all the letters. I’ve used this game frequently in the elementary classroom when my class is waiting in line, and I haven’t yet found a youngster who doesn’t like it. Students especially love comparing their lists. If they’ve found a word nobody else found (or a word I didn’t) it is especially rewarding.

You may be surprised how fast your child picks up on more advanced strategies after introducing Scrabble this way. More importantly, he or she will develop an interest in word play, which is infinitely more valuable than alternative interests in TV and video games. Go ahead, invite your child for a game of Scrabble—it’ll be a perfect match!

Emma Snow

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